Raid chart values subject to change the following table compares commonly used explosive devices in terms of the minimum amount required to destroy a given object.
Break sheet metal door rust.
6 sec 60 2 800.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
Breaking sheet metal doors.
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A few weeks ago one f1 grenade would do it but that doesn t work now.
9 65 on inner door frame 2 40 or 3 83 on inner door frame 2 40 or 3 83 on inner door frame 3 43 1 73 charcoal ss 2160 ws 1800 ss 8670 ws 7500 10740 14340 840 or 630 3180 or 1890 10020 or 6270 5250 12990 sulfur ss 1800 ws 1500 ss 7225 ws 6250 8950 11950 700 or 525 1600 8350 or 5225 4375 10825 metal frags ss 360 ws 300 ss 1445 ws 1250 1790 2390.
10 cloth to make small stash.
Hey guys what s the current meta for finishing off a sheet metal door after hitting it with a rocket.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
The sheet metal door is a hinged door which is made out of metal fragments and wood.
80 metal fragments to make beancan grenades.
Tool quantity time fuel sulfur.
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It can be placed in an empty doorway and locked with a lock or code lock it is very resistant to damage from tools melee weapons and bullets but is extremely vulnerable to explosive damage and can be destroyed by a single timed explosive charge due to the changes in dev blog 145 changing the effectiveness.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Once a satchel charge has been stuck to an object it will automatically arm itself.